Download Quake III – Cell Shading App Free for Windows PC

Quake III – Cell Shading for Windows – Quake III – Cell Shading Free Download for Windows 10, 7, 8/8.1. Quake III – Cell Shading Free & Safe Download for Windows 10, 7, 8/8.1. The goal of this project is to add Cell Shading capabilities to the … Quake III – Cell Shading app was build by Guillermo Miranda. And now this Windows App for PC is updated to the latest version.

So if you need to run the new version of this App into your Windows PC/Laptop, yeah you are in the right place guys. Then please follow the installation tips on this page. This application also works with 64-bit and 32-bit Operating System.

Download Quake III – Cell Shading App for PC

App NameQuake III – Cell Shading App
DeveloperGuillermo Miranda
UpdateLast week
LicenseFreeware
VersionLatest Version
Releasefor Windows

 
Quake III - Cell Shading icon
 

 

Quake III – Cell Shading Free Download for Windows 10, 7, 8/8.1

Quake III – Cell Shading Review

The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance. In order to provide such a feature the production team have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.

To increase the hand-painted effect they decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect there is no use of graphics card shaders, so the implementation can run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures.

To test this modified engine just place the binary in your game’s folder to frag all day long!

Ensure you have a copy of Quake 3 Arena installed on your PC. You’re going to need the artwork/content from the game because it is not redistributable.

Disclaimer

Quake III – Cell Shading is a product developed by Guillermo Miranda. This site is not directly affiliated with Guillermo Miranda. All trademarks, registered trademarks, product names and company names or logos mentioned herein are the property of their respective owners.

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